{"author_name":"CoreDumped","cat":"LD #21","comments":[{"author_name":"","time":"August 19, 2011 12:21 pm","epoch":1313774460,"text":"I think you&#8217;re supposed to link to any libraries or engines that you use that aren&#8217;t freely available elsewhere, just so that everybody has a fair chance to use the same tech!","spam":"N"},{"author_name":"","time":"August 19, 2011 12:25 pm","epoch":1313774700,"text":"oh neat! I love to see that more and more people are using their own lua engine. I would like to double the request to see the source if you don&#8217;t mind. I am hoping that there are things I can borrow for my own engine.","spam":"N"}],"epoch":1313774220,"likes":0,"metadata":{"p_key":"64971","p_author":"CoreDumped","p_authorkey":"509777","p_urlkey":"100767","p_title":"Frist Psot","p_cat":"LD #21","p_event":"LD21","p_time":"1313774220","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"509777","us_name":"CoreDumped","us_username":"CoreDumped","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>This is my first time. \u00a0I&#8217;ll be using my game engine i&#8217;ve developed (in C++) over the past few months.<\/p>\n <p>The engine is built using the following tech:<\/p>\n <ul>\n <li>Ogre &#8211; Renderer<\/li>\n <li>Bullet SDK &#8211; Physics<\/li>\n <li>Lua\/Luabind &#8211; Scripting<\/li>\n <li>OpenAL\/Ogg\/Vorbis &#8211; Audio<\/li>\n <li>Particle Universe &#8211; Particle System<\/li>\n <li>OIS &#8211; Input<\/li>\n <li>Recast Navigation &#8211; AI Path finding<\/li>\n <\/ul>\n <div>The engine is designed such that the entire gameplay can be coded in Lua. \u00a0 So I&#8217;ll be scripting the entire gameplay. \u00a0This also helps in quickly prototyping the game. \u00a0 I use blender for creating 3D models<\/div>\n <p>&nbsp;<\/p>","time":"August 19th, 2011 12:17 pm","title":"Frist Psot"}