{"author_name":"WizzardMaker","cat":"LD #35","comments":[{"author_name":"Interface","time":"April 18, 2016 12:02 pm","epoch":1460998920,"text":"I noticed my windows build was larger but had no idea the PDBs were in there. Thanks for point that out!","spam":"N"}],"epoch":1460994780,"likes":3,"metadata":{"p_key":"6499","p_author":"WizzardMaker","p_authorkey":"53413","p_urlkey":"41934","p_title":"Unity(or in general) publishing tips","p_cat":"LD #35","p_event":"LD35","p_time":"1460994780","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"53413","us_name":"WizzardMaker","us_username":"wizzardmaker","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hi, I just wanted to remind you all, to not provide the *.pdb files, as they are just for debugging and just take up space in your packaged files. And those who still use Unity Webplayer, please stop, its no longer supported in Chrome Firefox and Opera, you can use the WebGL\/HTML5 exporter of Unity (I don&#8217;t know when it got implemented, but is definitely in Unity 5.4beta) and the publish it that way.<\/p>\n <p>Thank you for reading, and have fun rating games!<\/p>","time":"April 18th, 2016 10:53 am","title":"Unity(or in general) publishing tips"}