{"author_name":"infabstraction","cat":"LD #35","comments":[],"epoch":1460994660,"likes":2,"metadata":{"p_key":"6500","p_author":"infabstraction","p_authorkey":"87939","p_urlkey":"41935","p_title":"On the bright side, we have progress.","p_cat":"LD #35","p_event":"LD35","p_time":"1460994660","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"87939","us_name":"infabstraction","us_username":"infabstraction","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Okay, I&#8217;ve got the core mechanics mostly coded up. Currently working on sprites and animations. After that, I&#8217;ll have to try to create\u00a0some levels to play with.<\/p>\n <p>The idea of the game is pretty simple: get to the other side of the screen (or wherever the exit is, when I start making proper levels). In the way are guards that will try to stop you. Fortunately, it&#8217;s pretty dark outside, so they won&#8217;t be able to spot you right away. But if you get too close, or step into the lighted areas, they&#8217;ll start chasing.<\/p>\n <p>For the shapeshift theme, I decided to have a character that changes modes depending on whether they&#8217;re in the light or the darkness, and each mode gives different abilities.<\/p>\n <p>(Pardon the programmer art, I&#8217;m not exactly an artist.)<\/p>\n <p><img class=\"\" src=\"http:\/\/i64.tinypic.com\/2n9jedh.jpg\" alt=\"\" width=\"300\" height=\"200\" \/>\u00a0<img src=\"http:\/\/i65.tinypic.com\/bhd8c2.jpg\" alt=\"\" \/><\/p>\n <p>In the darkness, you can sink into the ground to make yourself invisible to the two-footed statues (I&#8217;m calling them Moai Guys for lack of a better name). In the light, you can start glowing brightly, which blinds the floating eye-rocks and stops them dead in their tracks. And if all else fails, you can always try breaking line-of-sight, if there&#8217;s something to hide behind.<\/p>\n <p><img src=\"http:\/\/i68.tinypic.com\/zmzl7m.jpg\" alt=\"Blinded by the light\" \/><\/p>\n <p>Of course, the problem is that with less than ten hours left to go, I&#8217;m not sure if I&#8217;ll make it in time, especially since I&#8217;m doing this solo. Only time will tell.<\/p>","time":"April 18th, 2016 10:51 am","title":"On the bright side, we have progress."}