{"author_name":"Metatheos","cat":"LD #21","comments":[],"epoch":1313761740,"likes":1,"metadata":{"p_key":"65003","p_author":"Metatheos","p_authorkey":"5336","p_urlkey":"100799","p_title":"Maybe in","p_cat":"LD #21","p_event":"LD21","p_time":"1313761740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5336","us_name":"Metatheos","us_username":"metatheos","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Not quite sure if I&#8217;m in, 50% certain I can get enough time to try. Then I also need to be inspired by the theme, 40% chance since I&#8217;ve got trouble with that recently. Now when it comes to getting done on time, I&#8217;d give me a 5% chance, I really suck at that. Finally this would be my first Ludum Dare, which adds another factor of 10% on success chance. These completely made up numbers leave me with a 0.1% chance of success, hooray for that.<\/p>\n <p>I thought about using Ogre\/SDL+OGL and a custom toolset I&#8217;ve built together with a friend of mine, but decided agaist that because I can&#8217;t do anything web-based this way (at least not until Ogre gets NaCl support). For now I&#8217;m using <a href=\"http:\/\/code.google.com\/p\/playn\/\">play&#8217;N<\/a> (which was known as <a href=\"http:\/\/code.google.com\/p\/forplay\">forplay<\/a> until the recent name change and is still in alpha stage). While I might have to write code in Java I already have in my C++-toolbox, being able to easily export the game to HTML5 is worth a lot for me.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/forplay\/\" rel=\"tag\">forplay<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/html5\/\" rel=\"tag\">html5<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/java\/\" rel=\"tag\">java<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/playn\/\" rel=\"tag\">playn<\/a><\/p>","time":"August 19th, 2011 8:49 am","title":"Maybe in"}