62 Hour Progress Report!
I wanted to make another post at the 48 hour mark, but I totally forgot to do that, so here we are haha…
My game is pretty much done at this point! Just fixing up a few small bugs here and there. I waaaaaaaaay overestimated how much game I would actually be able to make in one weekend so I ended up scaling things back a lot. What I ended up with is sort of a prologue to the full story I was aiming to tell. Even though I only explored a small part of my game idea, I definitely learned lots of things through this process. Like how balancing turn-based battles is really hard and how you should take the time to give your variables really clear names or you’ll regret it when trying to figure out why your cutscenes suddenly stopped working…
Anyway, here are some screenshots:
