{"author_name":"Rudy","cat":"LD #21","comments":[],"epoch":1313739720,"likes":0,"metadata":{"p_key":"65039","p_author":"Rudy","p_authorkey":"4807","p_urlkey":"100835","p_title":"I\u2019m in (for the first time)","p_cat":"LD #21","p_event":"LD21","p_time":"1313739720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4807","us_name":"Rudy","us_username":"rudy","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Hi all,<\/p>\n <p>This is my first post, first message of intent to participate, and generally first online game programming competition I&#8217;m signing up for. It seems that everyone is doing an &#8220;I&#8217;m in&#8221; post, so I might as well; you know, so twenty years from now my humble beginnings can be traced back once I inevitably become a billi&#8230; moving on:<\/p>\n <p>Actually, I do need to declare my base code: <a href=\"http:\/\/blog.capdb.net\/wp-content\/uploads\/XnaBase.zip\">http:\/\/blog.capdb.net\/wp-content\/uploads\/XnaBase.zip<\/a> . This is the default XNA new project spiced up with a few custom classes\/structure. There&#8217;s a simple rendering loop to draw a cursor and some text, a simple input processor for mouse\/keyboard\/controller, and a simple game state machine (playing\/paused\/menu). Just the basic stuff I&#8217;ll need to code for any XNA project anyway.<\/p>\n <p>I&#8217;m using C# and XNA (Visual Studio 2010 + ReSharper). Photoshop for sprites. May be Maya for 3D rendered sprites if I feel masochistic. And, of course, Notepad for a TODO\/TONOTTODO list.<\/p>\n <p>Cheers.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/csharp\/\" rel=\"tag\">CSharp<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"August 19th, 2011 2:42 am","title":"I\u2019m in (for the first time)"}