{"author_name":"edg3","cat":"LD #21","comments":[],"epoch":1313726400,"likes":0,"metadata":{"p_key":"65055","p_author":"edg3","p_authorkey":"2864","p_urlkey":"100851","p_title":"I am potentially in","p_cat":"LD #21","p_event":"LD21","p_time":"1313726400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2864","us_name":"edg3","us_username":"edg3","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>As long as nothing else gets in the way this weekend, I plan to make something small and playable.<\/p>\n <p>&nbsp;<\/p>\n <p>I will be using the following:<\/p>\n <p>Framework: <a href=\"http:\/\/create.msdn.com\/en-us\/resources\/downloads\">XNA<\/a>\u00a0(using Reach profile)<\/p>\n <p>Engine: <a href=\"http:\/\/code.google.com\/p\/afru\">Afru<\/a><\/p>\n <p>Physics (if needed): <a href=\"http:\/\/box2dxna.codeplex.com\/\">Box2DXNA<\/a><\/p>\n <p>Other stuff: SFXR, FL Studio, Paint.NET\/Photoshop CS3, the XNA samples (for things like bloom :D)<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck everyone!<\/p>\n <p>&nbsp;<\/p>\n <p><strong>ALSO: XNA users should ALL use Reach for their graphics profile, unless absolutely necessary to use HiDef&#8230;<\/strong><\/p>","time":"August 18th, 2011 11:00 pm","title":"I am potentially in"}