{"author_name":"ratking","cat":"LD #21","comments":[],"epoch":1313689620,"likes":0,"metadata":{"p_key":"65094","p_author":"ratking","p_authorkey":"3663","p_urlkey":"100890","p_title":"Interesting themes, not sure what to do \u2026","p_cat":"LD #21","p_event":"LD21","p_time":"1313689620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3663","us_name":"ratking","us_username":"\/author\/ratking\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Okay, my last post was about entering Mini Ludum Dare 28 &#8211; and that was it. I tried hard to think of a simple gameplay, but couldn&#8217;t come up with it. I also developed some strange reservations towards the theme (my conscience had problems with making &#8220;war&#8221; fun, with all the suffering peoples out there, right now &#8230;).<\/p>\n <p>But Ludum Dare #21 now should be interesting, nearly all the themes sound doable, although I fear that something like &#8220;Dreams&#8221; could make the entries too diverse and thus lead the compo ad absurdum.<\/p>\n <p>As usual, I probably will use <strong>Unity3D<\/strong>\u00a0(with <strong>MonoDevelop<\/strong>),\u00a0<strong>Photoshop Elements 9<\/strong>, <strong>bfxr<\/strong>, and every other tool that will help me. I looked at <strong>FlashPunk<\/strong> a while ago, and if I think that the gameplay would be better in 2D, I probably would use <strong>FlashDevelop<\/strong>.<\/p>\n <p>Well, hopefully Ludum Dare #21 will be my first Ludum Dare in the Compo, as I put my last entry (for LD#20) into the Jam. Before that, I participated in the Mini Ludum Dare #23. This time, I&#8217;ll get famous!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/photoshop\/\" rel=\"tag\">photoshop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a><\/p>","time":"August 18th, 2011 12:47 pm","title":"Interesting themes, not sure what to do \u2026"}