My Strategy – The Simplest Game Possible
I’m getting really antsy waiting for LD to start (even though it doesn’t star ’til tomorrow…), so I figured that I would post about my strategy.
All in all, I’m going to make the simplest game that could possibly work for the theme while still being fun. This means having only one or two major mechanics, and leaving it at that. This way, I’ll have something that I can actually do in 72 hours (I’m doing the jam, not the compo) and hopefully it will turn out well. Hopefully.
This idea was rekindled in my mind by, of all things, a blog gadget. I recently put a “fish pond” sort of widget on my blog, and have found myself playing with it quite a bit. This reminded me of some of my really simple games. I remembered how fun it is to make a game that only has a few features. The fun that comes from developing and playing something like that is like nothing else.
So that’s what I’ll do for the LD. As simple as possible.
Peace, love, and happy times,
— Henry