{"author_name":"torokokill","cat":"LD #21","comments":[],"epoch":1313665560,"likes":0,"metadata":{"p_key":"65112","p_author":"torokokill","p_authorkey":"3932","p_urlkey":"100908","p_title":"I\u2019m in!","p_cat":"LD #21","p_event":"LD21","p_time":"1313665560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3932","us_name":"torokokill","us_username":"torokokill","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>After much humming and hawing, I&#8217;ve decided that I will participate in my first Ludum Dare! I had intentions of participating in the last one, but I ended up chickening out and sleeping early on Friday. This time I&#8217;m caught up on sleep and ready to go.<\/p>\n <p><strong>Tools:<\/strong><\/p>\n <ul>\n <li>Either C++\/OpenGL or Flash CS4 (depending on the theme)<\/li>\n <li>Paint.NET<\/li>\n <li>sfxr<\/li>\n <li>musagi or Fruityloops (if I have time for music)<\/li>\n <\/ul>\n <p>Edit: If I go the C++\/OpenGL route, I&#8217;ll be using some small base code I&#8217;ve written previously to create\/manage windows and spawn a console for debugging purposes.<\/p>\n <p>I&#8217;m a little afraid that my programmer-tier graphics ability will hinder my entry; I&#8217;m excited to find out for certain.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a><\/p>","time":"August 18th, 2011 6:06 am","title":"I\u2019m in!"}