{"author_name":"stuckie","cat":"LD #21","comments":[],"epoch":1313613960,"likes":0,"metadata":{"p_key":"65141","p_author":"stuckie","p_authorkey":"267","p_urlkey":"100937","p_title":"I\u2019m in too","p_cat":"LD #21","p_event":"LD21","p_time":"1313613960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"267","us_name":"stuckie","us_username":"stuckie","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, we&#8217;ll see.. I haven&#8217;t had a great track record the past few LDs so let&#8217;s see if I can get out of my slump and get something done!<\/p>\n <p>Tools of the trade this time shall be my new and untested engine framework wotsit &#8211; GLESGAE ( I&#8217;m in the process of sorting a svn out for the LD version just now, main version is here for your viewing pleasure: http:\/\/xp-dev.com\/svn\/glesgae \u00a0) using OpenGL\/GLES depending on which platform it&#8217;s running on and C++<\/p>\n <p>For Graphics, the usual GIMP<\/p>\n <p>For Audio, likely the wonderful sfxr and perhaps Milkytracker or LMMS &#8230; if I *cough* ever get that far&#8230; hah<\/p>\n <p>One slight hiccup is I haven&#8217;t put any Windows support into the engine yet.. I probably should do that in the next few days and do general tidy up and commits of what I&#8217;ve got lying about.<\/p>\n <p>Looking forward to it though <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Be a nice break from work!<\/p>","time":"August 17th, 2011 3:46 pm","title":"I\u2019m in too"}