{"author_name":"Frib","cat":"LD #21","comments":[],"epoch":1313593380,"likes":0,"metadata":{"p_key":"65147","p_author":"Frib","p_authorkey":"3939","p_urlkey":"100943","p_title":"I\u2019m in!","p_cat":"LD #21","p_event":"LD21","p_time":"1313593380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3939","us_name":"Frib","us_username":"frib","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>This will be my second LD (my first being LD 20). I might not have all day on saturday, but on sunday I&#8217;ll have enough time for sure to hack an awesome game together!<\/p>\n <p>I&#8217;ll be using C#\/XNA again, and I sort of made a promise to myself to not create a platformer, unless the theme is perfect for a sequel to my LD 20 game Heroic Cat. But even then I&#8217;d like to try something else if possible. We&#8217;ll see. Next to XNA I&#8217;ll be using bfxr, audiotool, paint.NET. I won&#8217;t use a game engine or other 3rd party libraries, probably, unless I really need one.<\/p>\n <p>I can&#8217;t wait!<\/p>\n <p>(Also, I read the post about tags earlier today, but C# turns into C++ so it&#8217;s just XNA for now)<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"August 17th, 2011 10:03 am","title":"I\u2019m in!"}