{"author_name":"zazery","cat":"LD #21","comments":[],"epoch":1313525700,"likes":0,"metadata":{"p_key":"65190","p_author":"zazery","p_authorkey":"2362","p_urlkey":"100986","p_title":"Third times a charm","p_cat":"LD #21","p_event":"LD21","p_time":"1313525700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2362","us_name":"zazery","us_username":"zazery","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I participated in two previous LDs and never finished them. \u00a0I stumbled on doing the art and content creation so I&#8217;m going to think about my art style ahead of time and aim for something with less content. \u00a0For the art style I&#8217;m thinking of going with flat shaded low-poly models if I&#8217;m doing 3D or attempt a pixel art style again. It depends on the theme of course.<\/p>\n <ul>\n <li>Unity (C# scripts)<\/li>\n <li>bfxr<\/li>\n <li>Photoshop<\/li>\n <li>Blender or Maya<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/blender\/\" rel=\"tag\">blender<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 16th, 2011 3:15 pm","title":"Third times a charm"}