{"author_name":"tnelsond","cat":"LD #21","comments":[],"epoch":1313525340,"likes":0,"metadata":{"p_key":"65191","p_author":"tnelsond","p_authorkey":"1044","p_urlkey":"100987","p_title":"I suppose I\u2019m in.","p_cat":"LD #21","p_event":"LD21","p_time":"1313525340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1044","us_name":"tnelsond","us_username":"tnelsond","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;ll probably end up doing something in C and SDL and maybe Lua if I feel like the type of game I&#8217;m making would be enhanced by it. I&#8217;ll probably draw the graphics in Inkscape and Gimp. The audio will be done in either Audacity or Sox.<\/p>\n <p>I hope I don&#8217;t get brought down by crazy bugs like I did last compo. :'(<\/p>\n <p>I should start getting my math figured out right away so that doesn&#8217;t happen.<\/p>\n <p>EDIT: Why does it keep autocorrecting my C tag to C++?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lua\/\" rel=\"tag\">lua<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sdl\/\" rel=\"tag\">SDL<\/a><\/p>","time":"August 16th, 2011 3:09 pm","title":"I suppose I\u2019m in."}