{"author_name":"billknye","cat":"LD #21","comments":[],"epoch":1313508660,"likes":0,"metadata":{"p_key":"65203","p_author":"billknye","p_authorkey":"1863","p_urlkey":"100999","p_title":"Intent to participate","p_cat":"LD #21","p_event":"LD21","p_time":"1313508660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1863","us_name":"billknye","us_username":"billknye","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;m planning on participating in this LD, I&#8217;ll be using my .Net\u00a0game lib that is based on openTK.<\/p>\n <p>It provides spritefont classes, batched sprite drawing, path finding, audio loading (wave, mp3, ogg), noise generation (perlin and simplex)\u00a0and some other basic services.<\/p>\n <p>You can download it with source here: <a href=\"http:\/\/billknye.com\/foo\/billknye.gamelib.zip\">http:\/\/billknye.com\/foo\/billknye.gamelib.zip<\/a><\/p>\n <p>It feels very similar to XNA, to use it you just need to create a class then inherits from the Game base class and override the methods.<\/p>\n <p>Good luck everyone!<\/p>","time":"August 16th, 2011 10:31 am","title":"Intent to participate"}