{"author_name":"speciesUnknown","cat":"LD #21","comments":[],"epoch":1313459040,"likes":0,"metadata":{"p_key":"65233","p_author":"speciesUnknown","p_authorkey":"865","p_urlkey":"101029","p_title":"IM MOTHER FRICKEN IN!!!","p_cat":"LD #21","p_event":"LD21","p_time":"1313459040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"865","us_name":"speciesUnknown","us_username":"speciesunknown","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>i was too shy to do the IM IN video but this is me saying i&#8217;m in.<\/p>\n <p>I&#8217;ve been challenged to do an FPS this time around. It will have to be in the style of wolfenstein, because that simplifies level design (I can use a tile editor) but I&#8217;ll be able to have articulated meshes for the enemies.<\/p>\n <p>I&#8217;ll be using XNA this time around. The last two attempts were opengl \/ SDL \/ fmod \/ god knows how many small API&#8217;s plus I&#8217;m now bored with c++ for small games.<\/p>\n <p>I&#8217;m constructing my starting framework over the next couple of days, it will support my usual &#8220;lazy loading&#8221; scheme for textures materials meshes and sound. I&#8217;m using tiled as the level editor &#8211; am going to release an XNA .tmx file loader in the next day or so for all to use.<\/p>","time":"August 15th, 2011 8:44 pm","title":"IM MOTHER FRICKEN IN!!!"}