{"author_name":"Pvaiun","cat":"LD #21","comments":[],"epoch":1313430960,"likes":0,"metadata":{"p_key":"65259","p_author":"Pvaiun","p_authorkey":"5071","p_urlkey":"101055","p_title":"I am most definitely in","p_cat":"LD #21","p_event":"LD21","p_time":"1313430960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5071","us_name":"Pvaiun","us_username":"pvaiun","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;m looking forward to this, my first Ludum Dare. I&#8217;m down for the competition, but I may be going out of town in which case time will force me to participate in the Jam.<\/p>\n <p>The tools I&#8217;ll be using:<\/p>\n <ul>\n <li>C# XNA Framework (for code)<\/li>\n <li>Paint.Net and maybe a little GraphicsGale (for what else, graphics)<\/li>\n <li>Sfxr\/ Bfxr (not decided yet) (for sound effects)<\/li>\n <li>Logic Pro 9 or Musagi for music (depends on whether or not I get use of my friend&#8217;s music studio)<\/li>\n <\/ul>\n <p>And that&#8217;s it, I&#8217;ll be using some base collision code I wrote and (depending on the theme) the tile level editor I built (no logic built in).<\/p>\n <p>Good luck everyone and make great games.<\/p>","time":"August 15th, 2011 12:56 pm","title":"I am most definitely in"}