{"author_name":"madmaw","cat":"LD #21","comments":[],"epoch":1313395260,"likes":0,"metadata":{"p_key":"65281","p_author":"madmaw","p_authorkey":"5068","p_urlkey":"101077","p_title":"Also in","p_cat":"LD #21","p_event":"LD21","p_time":"1313395260","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5068","us_name":"madmaw","us_username":"\/author\/madmaw\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;m in, almost certainly going to attempt to write a game in SVG\/Javascript as a proof of concept for a larger idea. I&#8217;ll be using a program I wrote a while back to generate some of the more repetitive SVG code from XML\/XSL, and maybe some of the animations if I get that far. It&#8217;s got a Google Code page for those who are interested http:\/\/code.google.com\/p\/batchsvg\/<\/p>\n <p>Given I&#8217;ve never used Javascript with SVG, and SVG games are fraught with issues anyway, the chances of producing an unplayable trainwreck are pretty high<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/javascript\/\" rel=\"tag\">javascript<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/svg\/\" rel=\"tag\">SVG<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xml\/\" rel=\"tag\">xml<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xsl\/\" rel=\"tag\">XSL<\/a><\/p>","time":"August 15th, 2011 3:01 am","title":"Also in"}