{"author_name":"Milo","cat":"LD #21","comments":[],"epoch":1313376060,"likes":0,"metadata":{"p_key":"65287","p_author":"Milo","p_authorkey":"2934","p_urlkey":"101083","p_title":"Obligatory Declaration of Participation","p_cat":"LD #21","p_event":"LD21","p_time":"1313376060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2934","us_name":"Milo","us_username":"milo","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>I&#8217;m in. I probably won&#8217;t make it in time for the contest (since vacationing with my family is a full time job), but I&#8217;ll try to get it in for the Jam. <\/p>\n <p>Tools (assuming that I make a 2D game, which is probable considering that meshes are time consuming; if I do make a 3D game, it&#8217;ll be in Unity):<br \/>\n IDE: Xcode<br \/>\n Library: SFML<br \/>\n Graphics: GIMP<br \/>\n Audio: cfxr, Garage Band<\/p>\n <p>(And hopefully, unlike last time, I will not screw up my timelapse) <\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfml\/\" rel=\"tag\">sfml<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 14th, 2011 9:41 pm","title":"Obligatory Declaration of Participation"}