{"author_name":"jonbro","cat":"LD #21","comments":[],"epoch":1313307300,"likes":0,"metadata":{"p_key":"65321","p_author":"jonbro","p_authorkey":"1187","p_urlkey":"101117","p_title":"I\u2019m in!","p_cat":"LD #21","p_event":"LD21","p_time":"1313307300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1187","us_name":"jonbro","us_username":"jonbro","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Hey folks. I think I am going to do the jam this time around, not because I need the extra time, but because I want to work with an artist! Namely my buddy Sean, who is the newest addition to my company. I am going to do another iOS game, probably two player, probably competitive, because I want to continue from <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/09\/pyoing-live-on-the-app-store\/\">the game that I did for LD mini 28<\/a>. I know that probably means that I will totally sink in the rankings on the site, but I have found it hard to excel there anyways, and I think it is better to do things that I can have on my phone to play with friends.<\/p>\n <p>I will be using my <a href=\"https:\/\/github.com\/jonbro\/ofxBlud\">blud framework<\/a>, which is a lua based engine that uses <a href=\"https:\/\/github.com\/openframeworks\/openFrameworks\/\">openframeworks<\/a>. It is extremely loosely based on flixel. I have been using it and building it up since LD19, and it is getting pretty solid now. I will probably also steal code from <a href=\"https:\/\/github.com\/jonbro\/pyoing\">my past LD entries<\/a>.<\/p>\n <p>I will be using <a href=\"http:\/\/puredata.info\/\">PureData<\/a> for audio, and <a href=\"http:\/\/www.texturepacker.com\/\">TexturePacker<\/a> for building spritesheets. Maybe box2d if the game calls for it. I imagine that sean will be using flash and photoshop for graphics.<\/p>","time":"August 14th, 2011 2:35 am","title":"I\u2019m in!"}