{"author_name":"Kvisle","cat":"LD #21","comments":[],"epoch":1313175780,"likes":1,"metadata":{"p_key":"65360","p_author":"Kvisle","p_authorkey":"3818","p_urlkey":"101156","p_title":"Getting excited (I\u2019m in) [C]\u00a0[SDL] [OpenGL]","p_cat":"LD #21","p_event":"LD21","p_time":"1313175780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3818","us_name":"Kvisle","us_username":"kvisle","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>As I&#8217;m starting to realize how close it is &#8211; I&#8217;m getting excited.<\/p>\n <p>I was quite happy with my execution last time (LD20), doing about average &#8211; I&#8217;m hoping to turn it up a notch.<\/p>\n <p>Will be using the same tools as last time;<\/p>\n <p>* C \/ SDL \/ OpenGL \/ My own basecode ( https:\/\/github.com\/kvisle\/game-basecode ).<br \/>\n * Adding OpenAL for sound.<br \/>\n * Adding SFXR for sound-making.<br \/>\n * Will use GIMP for graphics.<\/p>\n <p>Since last time, I&#8217;ve gotten a Wacom &#8211; So I can do freehand drawing where it makes sense.  Will also prove useful.<\/p>\n <p>Looking forward for it!<\/p>","time":"August 12th, 2011 2:03 pm","title":"Getting excited (I\u2019m in) [C]\u00a0[SDL] [OpenGL]"}