{"author_name":"TimBeaudet","cat":"MiniLD","comments":[],"epoch":1312076700,"likes":0,"metadata":{"p_key":"65435","p_author":"TimBeaudet","p_authorkey":"1888","p_urlkey":"101231","p_title":"Slow Progress","p_cat":"MiniLD","p_event":"LD21","p_time":"1312076700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1888","us_name":"TimBeaudet","us_username":"timbeaudet","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Well, I guess I&#8217;ve made infinitely more progress than expected since I didn&#8217;t expect to work on this MiniLD project.  That said I am disappointed with what very minimal progress and effort I&#8217;ve put in, given how excited I&#8217;ve been about this for the last two weeks.<\/p>\n <p>I wasted time on a Splash Screen right from the start, then a quick &#8220;Play Game \/ Quit Game&#8221; Main Menu.  My idea was to network a very simplistic game, but not sure if I&#8217;ll be able to do that.  I have abstracted a &#8216;GamePlayer&#8217; class for the option, and the game is turn-based.  I just need to add the world, turns, and gameplay.  Lets see if the steam will raise, I&#8217;m not nearly as hopeful as I was previously.<\/p>","time":"July 30th, 2011 8:45 pm","title":"Slow Progress"}