Interesting game I came up with.
It’s not exactly fun, but that’s what the second 24 hours is for, amirite? I think my main problem is I got a bit carried away with how easy and fun it is for me as the developer to design all these crazy formations. Within the actual game, choosing from such a large selection just doesn’t work that well. I bound 4 very directional formations (basically lines facing in each cardinal direction) to wasd, with the other ones bound to the arrow keys. It’s not terrible, and I can pretty easily kill the two enemies that spawn.
I REALLY need to actually flesh out the level in some way that I can judge the controls and gameplay a bit better. But I guess this is still a pretty big milestone, so I’m happy!
