{"author_name":"Fififox","cat":"MiniLD","comments":[],"epoch":1312058280,"likes":3,"metadata":{"p_key":"65439","p_author":"Fififox","p_authorkey":"3098","p_urlkey":"101235","p_title":"Convoy defense","p_cat":"MiniLD","p_event":"LD21","p_time":"1312058280","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"3098","us_name":"Fififox","us_username":"fififox","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>The title says it all&#8230; or maybe not. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Let me explain the basics of what I&#8217;m gonna work on: you have some sort of convoy to protect and it has to travel from point A to point B in a given time. To do this, you can only use two commands which affect the physics of an area: you attract or repulse the objects in that area (each having differents properties, such as weight, damage caused around it when destroyed, attraction\/repulsion (pulses) or bonuses such as more shields for your convoy, extra time or even time freezing).<\/p>\n <p>Let&#8217;s code !<\/p>","time":"July 30th, 2011 3:38 pm","title":"Convoy defense"}