Memo-hexagonal concept in progress
My (male) partner is helping a friend of us to change houses, so I (weak female) am alone for coding at the moment. Thus I lost a lot of time creating a girly design that does not fit the theme at all. 😀
Anyway I wrote a few lines of code: I’ve done my memory idea for gathering “resources”. Like in Mass Effect 2 hacking passages, you see the symbols of the plate on mouseOver, until you click on a tile. Once you’ve clicked, you are in “hit” mode : if you can remember where the same other symbols where, you click on their tiles. If you find a different symbol or if you get 5 times the same one, the series ends and you earn X! resources.
I like this idea of a little “intellectual” challenge crossed with another more traditional game. I think I should add a limited-time dimension, with resources slowly decreasing or something, to stress the player.
But I have still no idea of what I could do with these resources. Maybe I could call them “Mana” and use them to cast some kinds of spells (yay! a war between magicians!)… And I still have to code a no-cheat system. For the moment, you can win the max amount of resources simply by clicking 5 times on the same tile. -_-

Hexagons ! Meanders ! Beautiful symbols ! Girly design !
You can try it out if you want!