Randomly encountering!
quick, name the most annoying part about RPGs…
bingo, Random Encounters every two seconds!
My basic random encounter system is working, but it runs about 30 times a second, but hey, I can get that tweaked!
Anyway, I might not get any story done, but at least with the random encounters done, I just need battle, levels, money, and shops, and that should be enough for the Mini LD!
No updates yet, as the changes aren’t visible, but there’ll be an update tonight, I promise!
FYI, the “Black Triangle” is a milestone for the programmer that nobody else knows/cares about, like outputting a black triangle on a black screen, it’s a huge achievement, but nobody notices it!
Tags: Black Triangle
Comments
johnfn
29. Jul 2011 · 21:11 UTC
I agree, this is one of the most annoying parts of RPG. Would like to hear how you fixed it.
huhwhozat
30. Jul 2011 · 01:09 UTC
Usually the chance to encounter is based on # of steps taken. For instance I believe it was Tales of Phantasia that had an almost guaranteed (90-ish percent) chance of an encounter after 30 steps. This is good because it moves the random checking from a per-iteration to a per-step basis, hence lessening processor load slightly. It also makes encounters more predictable (depending on how much the chance to encounter is varied.) This also stops you having to disable the clock while you’re in menus or standing still. Overall its more elegant than a timer.
30. Jul 2011 · 12:57 UTC
I never understood why people are down on random encounters. They work out almost identically to randomly-placed respawning monsters that replaced them, but don’t obscure the fancy background artwork 
