Idea: War of the Flying Fortresses

Here is my idea for the Mini-LD this weekend. It is about equiping your flying fortress with different parts and weapons to fight an enemy fortress. One might say “where is the war in it, it’s just one battle.” The plan is to make this battle not last until destruction of one fortress but calculate the damage after some number of rounds and determine the influence of this results on an ongoing war. After that the next battle awaits.

So far I have a mockup of the battle screen:

The silhouettes in the background are other flying fortresses. Before the battle begins you can change the four segment with different hull strength and change weapon types. Then you choose which segments attacks which enemy segment and start the first round. After that round and each following you can change where each segment aims again.

In this mockup there are some examples of weapons: torpedo, big gun, small guns, some smoke device for defensive purpose and a hangar for attacking gliders.

Tools I will use:

  • Python with pygame or pyglet (I’m not sure which lib to prefer. Just have tested pygame some time ago but pyglet looks slicker but lacks collision. Any advice?)
  • Gimp or Paint.net
  • Bfxr