{"author_name":"JigxorAndy","cat":"MiniLD","comments":[],"epoch":1309062540,"likes":2,"metadata":{"p_key":"65532","p_author":"JigxorAndy","p_authorkey":"507377","p_urlkey":"101328","p_title":"Visual Engine Novel working!","p_cat":"MiniLD","p_event":"LD20","p_time":"1309062540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"507377","us_name":"JigxorAndy","us_username":"JigxorAndy","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>My engine works! It&#8217;s not pretty. But it works. The code isn&#8217;t great, but I&#8217;ve learnt a fair few things about programming in C++ and using SFML &#8211; seeing as though this is my first game in C++.<\/p>\n <p>There are a lot of things that are quite hard to do that I take for granted in my other game development tools. Things such as getting a nice GUI and even organising screens\/menus is quite a hassle. I&#8217;ve learnt that I&#8217;ll need to plan the classes and architecture better for my next game. I find it quite straight forward to do game logic, but actually displaying it I find a bit annoying!<\/p>\n <p>I&#8217;m going to do all the story writing now and then I&#8217;ll probably release a first version.<\/p>","time":"June 25th, 2011 11:29 pm","title":"Visual Engine Novel working!"}