{"author_name":"JigxorAndy","cat":"MiniLD","comments":[],"epoch":1308978360,"likes":1,"metadata":{"p_key":"65541","p_author":"JigxorAndy","p_authorkey":"507377","p_urlkey":"101337","p_title":"miniLD \u2013 All Talk","p_cat":"MiniLD","p_event":"LD20","p_time":"1308978360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507377","us_name":"JigxorAndy","us_username":"JigxorAndy","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I&#8217;m starting my miniLD entry for the All Talk theme. I&#8217;m going to be using C++ with SFML and Code::Blocks as my IDE to create a text-based conversation game. The game will give you some text from a person talking about you will be given some options to reply with. Each different option will branch to another option, so the game will be a full conversation with lots of replayability for different scenarios and endings. I only have a very vague idea for the storyline, but I think it will develop as I write each part.<\/p>\n <p>I&#8217;m starting the engine right now. I don&#8217;t think it will be very tough. The main work will come from writing and linking all the conversation pieces together.<\/p>\n <p>I hope to learn how to effectively distribute my C++ games with SFML for multiple platforms &#8211; but starting with Windows, since this is the first time I will be making a game in C++, let alone using SFML. I typically use MMF2.<\/p>","time":"June 25th, 2011 12:06 am","title":"miniLD \u2013 All Talk"}