{"author_name":"ThreeUp","cat":"LD #35","comments":[],"epoch":1460963520,"likes":2,"metadata":{"p_key":"6555","p_author":"ThreeUp","p_authorkey":"23255","p_urlkey":"41990","p_title":"ld35: Robot Hockey","p_cat":"LD #35","p_event":"LD35","p_time":"1460963520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"23255","us_name":"ThreeUp","us_username":"threeup","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I had a few ideas to start, one of which I knew was impossible but I had the door open anyway. \u00a0I wanted to try multiplayer with the new lobby stuff Unity provides, but\u00a0that didn&#8217;t happen (yet?)<\/p>\n <p>But with that PvP idea I decided to make a hero-based real time strategy game crossed with sports! \u00a0I love the abilities from WarCraft 3\u00a0and I wanted to have the three heroes mirror the ones from NES hockey, fat, thin, medium. \u00a0Each with abilities on Q W E. \u00a0Also taking a page out of DotA I went with explosive towers to kill instead of a net to score in.<\/p>\n <p>I took the RTS idea and decided to make a fully 3D interface, including cursors and arrows modeled in 3D. \u00a0 I dont think it worked out that great, but it was fun to try. \u00a0In general my clicking and camera and dragging was okay, but i expect some people to have some challenges because it isn&#8217;t exactly the same as the other games people play.<\/p>\n <p><img class=\"alignnone size-medium wp-image-551971\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap1-300x177.png\" alt=\"cap1\" width=\"300\" height=\"177\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap1-300x177.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap1-768x452.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap1-550x324.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap1.png 881w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img class=\"alignnone size-medium wp-image-551968\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture2-300x227.png\" alt=\"capture2\" width=\"300\" height=\"227\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture2-300x227.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture2-768x581.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture2-550x416.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture2.png 870w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>It was a pretty successful project even though\u00a0I fought a bit with plugins from Unity and from external (Vectrosity). \u00a0The deferred shading anti alias camera effects was fun to play with, but often failed and I had to spend a lot of time tuning\u00a0a pile of settings. \u00a0 I wish I could have applied a more interesting skybox and tonemap color treatment, but I should learn more about it up front instead of learning about it in the LD.<\/p>\n <p>I also got a bit better at blender, especially modelling. \u00a0 The UV wrapping was a bit puzzling, it seems easy but it didn&#8217;t come out right so I should watch a video.<\/p>\n <p><img class=\"alignnone size-medium wp-image-551974\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap4-300x174.png\" alt=\"cap4\" width=\"300\" height=\"174\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap4-300x174.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap4-768x446.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap4-550x319.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/cap4.png 874w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img class=\"alignnone size-medium wp-image-551969\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture3-300x220.png\" alt=\"capture3\" width=\"300\" height=\"220\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture3-300x220.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture3-768x564.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture3-550x404.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/04\/capture3.png 854w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Lastly, deferred and forward rendering sometimes broke? So I made two builds and got them both working eventually. \u00a0I am glad they have improved the WebGL support<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=23255\">Ludum Dare page<\/a><\/p>\n <p><a href=\"http:\/\/sheridanthirsk.com\/robothockey\/\">http:\/\/sheridanthirsk.com\/robothockey\/<\/a> vs\u00a0<a href=\"http:\/\/sheridanthirsk.com\/robothockey\/forward\/\">http:\/\/sheridanthirsk.com\/robothockey\/forward\/<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 18th, 2016 2:12 am","title":"ld35: Robot Hockey"}