{"author_name":"SharpenedSpoon","cat":"MiniLD","comments":[],"epoch":1306634340,"likes":0,"metadata":{"p_key":"65605","p_author":"SharpenedSpoon","p_authorkey":"4648","p_urlkey":"101401","p_title":"MiniLD #26: Overkill Demolition Company","p_cat":"MiniLD","p_event":"LD20","p_time":"1306634340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4648","us_name":"SharpenedSpoon","us_username":"sharpenedspoon","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>My favorite genre of casual game currently is demolition-type games (especially on the iPad\/iPhone). Think Angry Birds, or iDemolition. I really enjoy the games which present you with a sturcture and a minimum amount of materials\/equipment with which to bring that building down. While I love the puzzle aspect of these games, sometimes I wish there were a sandbox mode that I could just mess around and blow things up in. My game is my attempt to (sort of) realize this wish. I want to make a game where the goal is not to bring down a building with the minimum amount of force- it&#8217;s to completely, ridiculously destroy the building in ludicrous ways. My original inspiration for this game was a demolition game where you hurl huge meteors in the sides of buildings, sending parts everywhere.<\/p>\n <p>I might not even submit this game, but I&#8217;m having a ton of fun creating and, most importantly, playing it so far. If anyone wants to follow, I will likely post updates only on my blog at\u00a0<a href=\"http:\/\/codenameian.blogspot.com\/\">http:\/\/codenameian.blogspot.com\/<\/a> since I&#8217;m not sure how the blogs work here. Is there a way to view all posts on, say, MiniLD #26 at once? Or is the only way to view other people&#8217;s posts through the dashboard view? Very strange organization&#8230; anyway, the required post:<\/p>\n <p>A: Name of the game<\/p>\n <p>Overkill Demolition Company (I need a better name, I think.)<\/p>\n <p>B: Description (140 chars)<\/p>\n <p>Destroy buildings in the most extreme, overblown, and stylish methods possible.<\/p>\n <p>C: One mockup image<\/p>\n <p>See blog:\u00a0<a href=\"http:\/\/codenameian.blogspot.com\/2011\/05\/overkill-demolition-company-part-1.html\">http:\/\/codenameian.blogspot.com\/2011\/05\/overkill-demolition-company-part-1.html<\/a><\/p>\n <p>D: Definition of Done: (Example) 3 levels, 3 enemy types, 1 boss, music track, sfx<\/p>\n <p>Necessary:<\/p>\n <p>* Physics of buildings and explosions<\/p>\n <p>* Scoring system<\/p>\n <p>* A level- or money-based unlocking system<\/p>\n <p>* Three distinctly different and fun weapons<\/p>\n <p>* Randomized maps (since the game is not about puzzles, why have premade levels?)<\/p>\n <p>* At least 3 different building templates<\/p>\n <p>* At least 2 different building materials<\/p>\n <p>Hopeful:<\/p>\n <p>* At least three weapons, including passive (bombs, nukes, meteors) and active (godzilla, mechs) ones<\/p>\n <p>* Random building construction (this seems hard) rather than templates<\/p>\n <p>* Good, non-programmer, graphics (pipe dream)<\/p>\n <p>* Sounds<\/p>\n <p>&nbsp;<\/p>\n <p>Those last two hopeful goals might tell you my personal goal for this game. I don&#8217;t necessarily care about the vanity polish of this game. Since I wasn&#8217;t sure where\/how to post this post, I am already about 40% complete with my game, and I already legitimately have fun with it. That&#8217;s ultimately my goal, is to create a game that I want to play. And crappy canned sounds repeated ad naseum, and ridiculously detailed graphics really don&#8217;t make a game any more fun to play. It&#8217;s not something I would show off to someone necessarily, it&#8217;s just meant to be a fun time distraction!<\/p>\n <p>Anyway, I imagine few people will read this. If you are actually reading, leave me a comment with any thoughts? I&#8217;m going to keep working on this, but I&#8217;m not sure if I will submit it- I would probably be\u00a0embarrassed\u00a0to do so.<\/p>","time":"May 28th, 2011 8:59 pm","title":"MiniLD #26: Overkill Demolition Company"}