{"author_name":"devinmoore","cat":"MiniLD","comments":[],"epoch":1306616400,"likes":0,"metadata":{"p_key":"65607","p_author":"devinmoore","p_authorkey":"2506","p_urlkey":"101403","p_title":"Pit Dive post mortem","p_cat":"MiniLD","p_event":"LD20","p_time":"1306616400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2506","us_name":"devinmoore","us_username":"devinmoore","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Pit dive is done in demo web mode:<\/p>\n <p><a title=\"pitdive demo web version\" href=\"http:\/\/www.devinmoore.com\/pitdive\/appletholder.html\">http:\/\/www.devinmoore.com\/pitdive\/appletholder.html<\/a><\/p>\n <p>It doesn&#8217;t have all the elements I initially wanted, but that&#8217;s mostly because the game took a turn in a more interesting direction once i started adding in stats.\u00a0 I just thought it would be interesting to show the number of moves, digs, etc. and then I got inspired to make a score based on the total level of descent minus the amount of moves it took to get there.\u00a0\u00a0 This causes the game to move into way more strategy vs. just button mashing, which makes the game way more compelling.\u00a0 If you blast to the end, you will have a crap score, probably a negative score.\u00a0 I got as high as 150 or so trying pretty hard.\u00a0 Bugs: don&#8217;t dig past the edges of the level&#8230; I didn&#8217;t finish handling this for the demo but I will fix it soon, as usual I am running low on time and I wanted to stop someplace sensible vs. having a bunch of buggy, half-implemented features.<\/p>","time":"May 28th, 2011 4:00 pm","title":"Pit Dive post mortem"}