Initial Progress
So far today I’ve managed to get some base code done that I should have done a long time ago (hooray!) and basic player movement.
The level generation is still just a test thing to see how the tiles look… not great, but they’ll do for now.
I’m currently metaphorically bashing my head against a wall, trying to do collision checking. I’d forgotten how horrible it is.
I think jumping in using hitboxes isn’t a good idea. I’ll have to simplify it, get it working, and then make it horribly complicated. 😛
Not visible is the scrolling view as you move around. (Yay!)
Anyway, not spending enough time on this today, and hitting a block have injured my plans in getting Done. Oh, well.
Comments
the_program1
28. May 2011 · 15:13 UTC
Heh, collision is what killed my last LD entry. When you complete this, I’d like to know some about how you did it.
29. May 2011 · 05:11 UTC
Even pixel-perfect collision uses hitboxes for performance reasons. It first checks if the two hitboxes overlap, then it checks the overlapping portion for any collisions on the masks.