Knights of Alentejo โ€“ report 1

Yeah, maybe I overslept. Again. Its 10 am here and I’m still having breakfast. Last night, I got some pretty interesting stuff: fixed all bugs that prevented me to get-things-done ™ and finished the basical mechanics of the game. The knights and the monsters now can attack, die, kill. The knights can also finish a level and a new level now loads in case all the alive knights exit it. Today I want to do some very un-get-things-done thing, rewrite a lot of code. But that will be needed to get rid of more bugs.

In a few words: Yesterday, I went from a tiny scrolling overview of small characters in a big map to the real game.

What’s next: Add some better speciallization to the characters (stats like defense, visibility, etc), more inteligence to the monsters. A Boss would be a good idea. Also game over and a title screen would help.

Oblig. screenshots:

The Knights at their starting position for the first level. We actually see all regular enemy varieties.

Not the game, really ๐Ÿ˜‰ Just my desk, like someone else posted.

Fuel ( black tea ).

“brainstorming”.

Comments

montyontherun
28. May 2011 ยท 16:16 UTC
weird! I’ve accidentally awarded myself a heart! =-D