Mini LD – Preliminary Post

Well here goes.

I intend to encompass all the themes.

Translation of Underverden

UNDERVERDEN will be a game of exploration and spelunking, discovering the subterranean blight that is corroding the surface world.  On your journey below the earth you will have to destroy the source of the evil while leaving the caves as untouched as possible.  You will need ample supplies and may make numerous trips to the surface to restock and rest.  Cleansing the evil will be a monumental task, perhaps too large for just one lifetime…

Concept Art

Underverden will be done when:

  • The story is narrated and the scene set
  • Buildings/terrain can be destroyed
  • There are at least 3 objectives to destroy in different cities
  • Healthy cave grows when objective destroyed
  • There are intervening tunnels between objectives
  • Equipment is functional – rope, pick, shovel minimum
  • The death mechanic is in functional (keeping it a secret)
  • SFX are present for actions that need feedback – jumping, falling digging, etc
  • There is at least one ambient music track
  • Game can be won, restarted, saved and loaded

Brainstorming

Extra goals that probably won’t get done:

  • Integrated, fuller storytelling
  • Ambient lighting from torches/gemstones/mushrooms etc…
  • Break and carry light sources
  • Pseudo-random cave generation (connecting objectives)
  • Water present
  • Equipment purchase mechanism
  • More equipment – bombs, drill
  • Famine & fatigue mechanism
  • Scoring mechanism

 

Good Luck everyone!  Have a great MiniLD!