{"author_name":"cambrian_era","cat":"MiniLD","comments":[],"epoch":1306513200,"likes":0,"metadata":{"p_key":"65644","p_author":"cambrian_era","p_authorkey":"507267","p_urlkey":"101440","p_title":"Mini-LD #26: Glitchin\u2019","p_cat":"MiniLD","p_event":"LD20","p_time":"1306513200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"507267","us_name":"cambrian_era","us_username":"cambrian_era","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p><strong>Title:<\/strong> Glitchin&#8217;<\/p>\n <p><strong>Description:<\/strong> A reverse roguelike where you play as a buggy game trying to keep a player from winning.<\/p>\n <p><a rel=\"attachment wp-att-54624\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/27\/mini-ld-26-glitchin\/mock-3\/\"><img class=\"alignnone size-full wp-image-54624\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/mock.png\" alt=\"\" width=\"240\" height=\"160\" \/><\/a><\/p>\n <p><strong>Done:<\/strong><\/p>\n <ul>\n <li>A procedurally created dungeon.<\/li>\n <li>An opponent &#8220;player&#8221; that can navigate the dungeon with goals, attempting to find treasure and the exit.<\/li>\n <li>The true player can cause glitches, destroying parts of the dungeon.<\/li>\n <li>The opponent can find bombs and picks, allowing them to destroy your dungeon.<\/li>\n <li>Music and sound effects<\/li>\n <li>At least two monsters to be used by the player to stop the opponent via glitches.<\/li>\n <li>At least two environmental effects (lava, gas, so on) that can be used in the same way.<\/li>\n <li>Some neat &#8216;glitch&#8217; visuals.<\/li>\n <\/ul>\n <p>So that&#8217;s my concept: A game where you play as the game. Too ambitious? Probably, but I have a handle on most of it. The tricky bits will be the opponent players, since I&#8217;ve never done any sort of complex AI. I&#8217;ll probably go for a lo-fi NES or DOS game aesthetic. Maybe even use the horrendous CGA palette and rely on interesting glitch effects to carry the visuals.<\/p>\n <p>Mechanically, I want to explore the concept of needing to give up pieces of your dungeon to win the greater battle (you know, the <strong>Destroy<\/strong> part of the theme), as well as the idea of toying with players.<\/p>\n <p>My tools:<\/p>\n <p>flixel, flixel power tools, (possibly) TweenLite, Pro Motion, sfxr, FL Studio. I may also find some open source Pixel Bender effects to use.<\/p>","time":"May 27th, 2011 11:20 am","title":"Mini-LD #26: Glitchin\u2019"}