“The Digger” (working title) declaration

In the next 72 hours I shall create “The Digger” (Working title).

Dig a hole to the center of the earth, while gathering valuables and avoiding HOT MOLTEN LAVA. Behold, the fake screenshot.

Yeah. I’m not really a fan of producing “how it’s supposed to look”-stuff. I’d rather spend the time more productively, like actually working on my game.

“Finished” game shall include
– automated level-generation
– several valuabales and hazards
– highscore-system

-Matthew

Tags: 3dsmax, max, photoshop, unity, unity3d