{"author_name":"AtkinsSJ","cat":"MiniLD","comments":[],"epoch":1306504080,"likes":1,"metadata":{"p_key":"65650","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"101446","p_title":"Mini-LD #26 \u2013 Dig, Descend, Destroy","p_cat":"MiniLD","p_event":"LD20","p_time":"1306504080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Or, &#8220;Oh no, what am I letting myself in for?&#8221;<\/p>\n <p>My themes are the above. Dig dirt, Descend into the ground, Destroy the environment for your own selfish needs. \ud83d\ude1b<\/p>\n <p><strong>Title: Dig, Descend, Destroy<\/strong><\/p>\n <p>Because I cannot think of a name.<\/p>\n <p><strong>Description:<\/strong><\/p>\n <p>Yet Another Mining Game &#8482;. Dig, admire the not-very-realistic water and rock physics, collect treasure! Probably die horribly.<\/p>\n <p><strong>Mockup:<\/strong><\/p>\n <p><strong><img class=\"aligncenter size-large wp-image-54550\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/mockup2-550x412.png\" alt=\"Think Terraria but drawn quickly in Paint.\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/mockup2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/mockup2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/mockup2.png 800w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/>Definition of Done:<\/strong> (Oh dear, this is the hard bit! I&#8217;ve tried to limit myself, which means I might actually achieve &#8216;done&#8217;.)<\/p>\n <ul>\n <li>Player can run around and destroy terrain.<\/li>\n <li>Terrain is randomly generated to some extent. Caves, mineral veins, streams, all very basic.<\/li>\n <li>Water moves around, in a semi-realistic fashion.<\/li>\n <li>At least one kind of dangerous enemy.<\/li>\n <li>Animation of some sort. Fairly basic.<\/li>\n <\/ul>\n <p>The more I look at this list the more minimal it looks! I&#8217;d like to try to have:<\/p>\n <ul>\n <li>Terrain generation that makes sense and isn&#8217;t boring.<\/li>\n <li>Several enemy types<\/li>\n <li>Terrain be falling-sand like, to some extent. Haven&#8217;t fully considered how that would work.<\/li>\n <li>Sounds! Not that likely and if so, probably sfxr.<\/li>\n <li>Particles! Ooh, sparkly.<\/li>\n <li>More player control over the terrain. Buckets, maybe explosives somehow.<\/li>\n <li>Maybe a shop? That&#8217;d make some sense.<\/li>\n <li>Even more feature creep&#8230;<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>Code-wise, I&#8217;ve decided to go with C++ as it&#8217;s what I&#8217;m most comfortable with, and depending on what convoluted physics models I end-up developing, Flash might not be fast enough.<\/p>\n <p>Art is likely to be done in a mix of Paint and the GIMP, as the latter is better but takes forever to load up.<\/p>\n <p>Sounds will probably be generated in sfxr, should they exist at all.<\/p>\n <p>Music? You must be kidding! \ud83d\ude1b<\/p>","time":"May 27th, 2011 8:48 am","title":"Mini-LD #26 \u2013 Dig, Descend, Destroy"}