{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[],"epoch":1306484760,"likes":0,"metadata":{"p_key":"65661","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"101457","p_title":"Mini-LD #26 \u2013 Declaring My Code Base","p_cat":"MiniLD","p_event":"LD20","p_time":"1306484760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I&#8217;d like to let folks know what I&#8217;m starting with for this Mini-LD.<\/p>\n <p>I am starting with my engine, SpudTech, having the following features:<\/p>\n <ul>\n <li>Basic entities (They have collision bodies and graphics)<\/li>\n <li>Basic scenes<\/li>\n <li>Graphical classes (Static sprites, canvases, tile maps)<\/li>\n <li>Tweens (Number, motion, angle) (Not tied to object variables)<\/li>\n <li>Hit boxes<\/li>\n <li>Incomplete skeletal animation system<\/li>\n <\/ul>\n <p>I also have &#8220;template&#8221; XML files for my game&#8217;s data, as well as &#8220;list&#8221; files for listing the XML data files.<\/p>\n <p>I have no graphical assets or sounds premade, and no game-specific code.<\/p>\n <p>I have a concept lined up that I really like, and I&#8217;m ready to get it on!<\/p>\n <p>Peace, love, and all the luck in the world,<\/p>\n <p>&#8212; Mr. Dude<\/p>","time":"May 27th, 2011 3:26 am","title":"Mini-LD #26 \u2013 Declaring My Code Base"}