{"author_name":"Neonlare","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1306032780,"likes":0,"metadata":{"p_key":"65673","p_author":"Neonlare","p_authorkey":"1913","p_urlkey":"101469","p_title":"S-Raid Post Mortem","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1306032780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1913","us_name":"Neonlare","us_username":"neonlare","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>S-Raid has been an interesting experience for me within Ludum Dare. It&#8217;s my second entry into these contests, and hopefully a fair bit better than my previous one. With the ongoing Finals and all kinds of extreme busy business I&#8217;ve been busying myself with, It&#8217;s been hard to keep track of things at times. I&#8217;m glad I&#8217;ve managed to make it though.<\/p>\n <p>-GOOD POINTS-<br \/>\n Got music, base code, and basic designs of levels all done within the first day. I felt relieved at this, since my first day consisted of a trip down to the Zoo, basically cutting the time in half.<\/p>\n <p>The Formations seemed to have gone well for the most part, I managed to sneak a level in which was very reliant on good formation control to get through.<\/p>\n <p>-BAD POINTS-<\/p>\n <p>Oh god time. I had half of my first day spent in London, and the last day was also side-tracked by watching the Thor film. If I had this time, I would have managed to fix all the bugs I had for the game such as Sound Effect volumes, Bullets flying through Rangers without being destroyed and having Blasters and Shields for the main ship. Another thing I was hoping for was a definitively final final boss, with some metaphors, mumbo-jumbo, etc thrown into the mix, which got scrapped. Hopefully I can do this for a sequel of sorts if done.<\/p>\n <p>-WHAT I&#8217;VE LEARNED-<\/p>\n <p>Time management is a huge deal for these projects. Not only this, but also the fact that, a project needs to be reasonable to complete in a solo effort. Grandiose ideas might be fun for this stuff but some of the ideas I had didn&#8217;t make it through the drawing board simply because It would take too long to make it through.<\/p>\n <p>Sleep is for wimps as well. Who needs it when you have Crunch-Time Deadlines?<\/p>\n <p>Final thing I learnt from this experience is that finals and such are very important. Games are too. It&#8217;s a tough choice. \u00ac(&#8216;_&#8217;)-<\/p>\n <p>Till later, have fun folks~<\/p>","time":"May 21st, 2011 9:53 pm","title":"S-Raid Post Mortem"}