What I’ve Been Up To – SpudTech

Hey there, folks.

Over the past couple of days, I’ve been working on a boilerplate library.

I love FlashPunk, but it doesn’t do everything that I need. I need skeletal animation and more complex collision detection and response than FlashPunk can provide.

Therefore, I’ve taken it upon myself to write a boilerplate library of my own.

It will have skeletal animation, a proper entity hierarchy (FlashPunk has none, Flixel’s is purely organization), separating axis collision response (In addition to hitbox collisions, of course), a gui system, and other things that I will add as I need them.

I’m not 100% sure of the name for the library, but I’m leaning toward “SpudTech” because, well, it sounds funny and I like that in a library name.

That being said, you folks can expect me to use my library in further LD efforts. Probably including this month’s Mini-LD.

Peace, love, and buckets of cheese,

— Mr. Dude

Comments

natpat
19. May 2011 · 21:32 UTC
This sounds interesting… I’m looking forward to trying this :)