{"author_name":"Sandcrawler","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1305495000,"likes":0,"metadata":{"p_key":"65682","p_author":"Sandcrawler","p_authorkey":"3966","p_urlkey":"101478","p_title":"Egglins Attack Post Mortem","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1305495000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3966","us_name":"Sandcrawler","us_username":"sandcrawler","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Hello everyone, I&#8217;ve been meaning to write this, but with reports and project deadlines bearing down on me I kept putting it off.<\/p>\n <p>This was my first time participating in Ludum Dare, the primary goal I had was to finish, and have a game that was at least partial fun. I finished on time, and I&#8217;m overall happy with my entry.<\/p>\n <p>What went right:<\/p>\n <p>&#8211; The Teleporter concept, worked overall I would have liked to have more complexity to it, and some sort of combination<\/p>\n <p>&#8211; Construct, I was able to get the player movement and Teleporters function working within an hour. As well as having a platform to create level layout on visually.<\/p>\n <p>&#8211; The tutorial level, it was the first level I created, and I think it did a good job explaining the concepts.<\/p>\n <p>&#8211; Sound Effects, I think they worked good, but with the music in the game you could hardly hear them.<\/p>\n <p>What went wrong:<\/p>\n <p>-The art, (kinda sad seeing as I&#8217;m a Fine Art major) When I started with the tutorial level, I was thinking of a high contrast game (mostly Black and White) Then the next level I added more textures and it didn&#8217;t look right. It also went wrong with a photographed main character, then a drawn enemy (though in my defense I did add the photographed player at the last minute)<\/p>\n <p>-The music, haha shouldn&#8217;t have\u00a0 even attempted it. I haven&#8217;t had much experience with LMMS (or music of any kind). The volume was way to loud, and the music looped wrong, in addition to just being a bad song.<\/p>\n <p>-Construct, (yea it was both good and bad) I had troubles with the Minimap (although they are solved now and I should have been able to figure it out before). There is also a crash that stems from the minimap (I believe).<\/p>\n <p>&nbsp;<\/p>\n <p>I&#8217;m working on an updated version of the game. I&#8217;ve already increased the starting speed of the devices, fixed the minimap. I&#8217;d like to add some player animations, powerups, more levels, and I&#8217;m going to change the overall look of the game back to a high contrast look. I&#8217;d also like to see about adding a scoring system.<\/p>\n <p>You can play the compo version <a title=\"here\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=preview&amp;uid=3966\">here<\/a><\/p>","time":"May 15th, 2011 4:30 pm","title":"Egglins Attack Post Mortem"}