{"author_name":"LeafThief","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[{"author_name":"","time":"May 5, 2011 11:20 am","epoch":1304612400,"text":"Loved this game, i have totally forgot to search for it on the abyss of submitted games (glad you posted this hehe)","spam":"N"},{"author_name":"","time":"May 5, 2011 10:52 pm","epoch":1304653920,"text":"Striking the balance between accessibility and depth is extremely difficult, and scales with the more obtuse or abstract concept we try to convey.","spam":"N"}],"epoch":1304597280,"likes":6,"metadata":{"p_key":"65723","p_author":"LeafThief","p_authorkey":"3923","p_urlkey":"101519","p_title":"Entity: Post Mortem","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304597280","p_likes":"6","p_comments":"2","p_status":"UPD5","us_key":"3923","us_name":"LeafThief","us_username":"leafthief","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p><a href=\"http:\/\/vimeo.com\/23135012\"><\/a><a rel=\"attachment wp-att-53122\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_begin\/\"><img class=\"alignnone size-full wp-image-53122\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_begin.png\" alt=\"\" width=\"400\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_begin-300x75.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_begin.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p><a href=\"\/\/player.vimeo.com\/video\/23135012?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=fbca54&quot; width=&quot;580&quot; height=&quot;279&quot; frameborder=&quot;0&quot;&gt;&lt;\/iframe&gt;\"><\/a><strong><a href=\"\/\/player.vimeo.com\/video\/23135012?title=0&amp;amp;byline=0&amp;amp;portrait=0&amp;amp;color=fbca54&quot; width=&quot;580&quot; height=&quot;279&quot; frameborder=&quot;0&quot;&gt;&lt;\/iframe&gt;\">[Timelapse here]<\/a><\/strong><\/p>\n <p>Upon starting this Ludum Dare competition I was, like many others, surprised. But only for a short moment. The thing being, I believe you can pick really a lot of different &#8220;themes&#8221; or &#8220;words&#8221; or &#8220;sentences&#8221; &#8211; and distill <em>something <\/em>out of them. \u00a0When I read the theme I wanted to try to make a <strong>mechanic that would &#8220;<span style=\"color: #3366ff\">read<\/span>&#8220;<\/strong>: <em>&#8220;It&#8217;s dangerous to go alone. (Take this)&#8221;<\/em>.I believe this is possible and that someday we will be able to pronounce it through games and play.<a href=\"http:\/\/vimeo.com\/23135012\"><\/a><\/p>\n <p>So this was my main goal for this Ludum Dare: Try to build a mechanic that <em>feels like<\/em> (or incorporates) an interpretation of the very theme-sentence.<br \/>\n And honestly: this took me a very very <em>long <\/em>time. It took me so much time that I was (often) at the point where I saw, that this would fail. Fortunately for me, Ludum Dare is a 48 hour competition and with a little bit of determination you will pull it off anyway, in a way where it doesn&#8217;t matter whether you can submit the game or not. Certainly that&#8217;s what we tell ourselves during development but in the end it makes <em>all the difference<\/em>. We can learn from both. But while one variant is hard and painful, the other one is rewarding and encouraging. I&#8217;m sorry for all who weren&#8217;t able to finish in time.<\/p>\n <p><a rel=\"attachment wp-att-53111\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_civis\/\"><img class=\"alignnone size-full wp-image-53111\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_civis.png\" alt=\"\" width=\"400\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_civis-300x75.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_civis.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <h3><span style=\"color: #3366ff\">Concept<\/span><\/h3>\n <p>My Ludum Dare concept started out as a <em>stealth game<\/em>. The reason why it was dangerous to go alone in the first place, was that the player character was different &#8211; but not in the sense as it turned up in the final piece. At first, the avatar was something like a thief. But she should&#8217;ve looked like the rest. In one of my notes it says:<em> &#8216;like blending in AssCreed<\/em>&#8216;. That was essentially what this game would&#8217;ve been. I wanted to design the rules in a way that you&#8217;d have to switch between moving crowds and you would only have a small time window to switch from one crowd to another. Then you&#8217;d have been spotted and &#8211; well [insert punishment here]. But after half a day I still wasn&#8217;t happy with that and in the end I was glad I changed everything (if only by little).<\/p>\n <h4><a rel=\"attachment wp-att-53108\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_banner01\/\"><img class=\"alignnone size-full wp-image-53108\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_banner01.png\" alt=\"\" width=\"400\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_banner01-300x75.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_banner01.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/h4>\n <h4><span style=\"color: #3366ff\">What went wrong:<\/span><\/h4>\n <p>1) I had no plan. I had tools but I hadn&#8217;t checked that everything would work fine. I.E. Since the last time that I had used flixel a lot of stuff had changed and I forogt how to do other stuff.\u00a0Bottom Line: I wasn&#8217;t prepared &#8211; at least not coding-wise.<\/p>\n <p>2) Ever-changing core concept: As I illustrated above, I tried to interpret the theme as a mechanic. But I never actually got around writing everything down. I knew roughly what it should play\/feel like but never set clear directions for myself. This cost me a lot of time. Time that I should&#8217;ve invested into building everything in an according size.<\/p>\n <p>3) \u00a0Tilemaps: I said before, that I had not worked with flixel for quite some time and therefore wasn&#8217;t sure (I never really knew) how tilemaps in flx work. My bad. Again. Should&#8217;ve checked the engine out before. In the end i hardcoded the borders of the levels. But then again &#8211; I&#8217;m an artist not a coder (so I wouldn&#8217;t even call it a hack).<\/p>\n <p>4) Visuals: <a rel=\"attachment wp-att-53108\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_banner01\/\"><\/a>Jumping into the production of graphics too early made me develop a character, and a style<a rel=\"attachment wp-att-53114\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_failchar1\/\"><img class=\"alignright size-thumbnail wp-image-53114\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_failchar1-150x150.png\" alt=\"\" width=\"150\" height=\"150\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_failchar1-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_failchar1.png 250w\" sizes=\"(max-width: 150px) 100vw, 150px\" \/><\/a>, that was too expensive resource-wise. I even had a walk animation for the character. So much wasted time. I never fell in love with the character and the visual style I was about to enforce on this project. This most likely had to do with the lack of fleshing-out the main concept of the game.<\/p>\n <p>5) Audio-stereo: Upon waking on the 2nd day I had this great (at the time) idea of measuring the distance between player and a soundsource and then adjusting the amplitudes of left and right stereo channel. I never did that &#8211; but sure enough I wasted time on it.<\/p>\n <h4><a rel=\"attachment wp-att-53117\" href=\"http:\/\/www.ludumdare.com\/compo\/?attachment_id=53117\"><br \/>\n <\/a><a rel=\"attachment wp-att-53119\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_city\/\"><img class=\"alignnone size-full wp-image-53119\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_city.png\" alt=\"\" width=\"400\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_city-300x75.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_city.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/h4>\n <h4><span style=\"color: #3366ff\">Some things went right as well<\/span>,\u00a0<span style=\"font-weight: normal\">and I&#8217;m glad they did:<\/span><\/h4>\n <p>1) Visuals: During the failing process of my first art-attempt I discovered a black-and-white character which was much smaller than the one I developed at the time. And it worked perfectly. <a rel=\"attachment wp-att-53121\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_avatar\/\"><img class=\"alignright size-medium wp-image-53121\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_avatar-300x39.png\" alt=\"\" width=\"300\" height=\"39\" \/><\/a>This lead me to rethinking everything.\u00a0I don&#8217;t know how and when I came up with the new concept. Looking at the character now, she looks like a negative of Chell&#8217;s jumpsuit (I didn&#8217;t play or possess Portal 2 but it was in the media lately) + I like to have other ethnicities in my characters + white for contrast + a hairstyle I personally find very interesting.\u00a0The remaining visual style was really a lucky accident that came about after realizing that the dominant green of her jumpsuit didn&#8217;t fit the colors of the environment.<\/p>\n <p>2) Music: I did all the &#8220;composing&#8221; in Logic Studio, which comes with a huge library of Software Instruments. Although the look proposes something 8bity I decided to go with some more-real-sounding instruments. Bass plays a very important part in my pieces (I used to play bass in the past) and it is my belief, that this instrument can support a lot of emotionality. Instrumentation is in fact a key aspect I try to think of.\u00a0E-Pianos and Pianos have this deep melancholy to them. You can do so many amazing things with that. Basses can span from cool to confident-melancholic &#8211; which is it&#8217;s role in my ambient track. I think pad sounds provide sort of a transcendent quality.\u00a0These are all things I didn&#8217;t learn but hear from other pieces of music. At the time I was listening to a lot of Tortoise and Mogwai &#8211; hence probably the focus on bass. The composition came out of a variation of bass patterns AND the . I really like how the track turned out.<\/p>\n <p>3) Finishing: Although I found it hard to submit such a short game in the beginning &#8211; I \u00a0realized that I had implemented the core<a rel=\"attachment wp-att-53126\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_portrait\/\"><img class=\"alignright size-thumbnail wp-image-53126\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_portrait-150x150.png\" alt=\"\" width=\"150\" height=\"150\" \/><\/a> gameplay I wanted to have in there. I think the mechanic has the potential to expand on it. The comments suggestet that the game<a rel=\"attachment wp-att-53126\" href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/05\/entity-post-mortem\/finalpost_portrait\/\"><br \/>\n <\/a> was too short and that the mechanics could&#8217;ve been conveyed better with a certain length and I absolutely agree.But finishing some game and achieving my main goal &#8211; if only in part &#8211; was quite something.<\/p>\n <p>&nbsp;<\/p>\n <h3><span style=\"color: #3366ff\">CONCLUDING<\/span><br \/>\n <span style=\"color: #3366ff\"> Lessons learned?<\/span><\/h3>\n <p>1) Never constrain yourself to do something other people can enjoy lightheartedly.I know I was never that kind of guy &#8211; and boy did I try. I obviously can&#8217;t make &#8220;fun&#8221; gameplay? My understanding of &#8220;fun&#8221; is broader than the term suggests. Deep down I probably am a mess. But resigation and melancholy have a unique aesthetic to them &#8211; and I think we should embrace that.<\/p>\n <p>2) The lack of clarity in controls or mechanics can be backbreaking for a game.<br \/>\n I hope some of you could enjoy the game. If you haven&#8217;t played it yet I would appreciate if you&#8217;d take some time and play it once or twice <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=rate&amp;uid=3923\">HERE<\/a>. I am very thankful for all the comments Entity has received and am glad for every single one of them.\u00a0Thank you organizers and staff of Ludum Dare. It was a great experience for me. I hope I&#8217;ll be able to participate again.\u00a0That&#8217;s it from me &#8211; take care everyone &#8211; <em>LeafThief<\/em><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=rate&amp;uid=3923\"><img class=\"alignnone size-full wp-image-53123\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_end.png\" alt=\"\" width=\"400\" height=\"100\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_end-300x75.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/finalpost_end.png 400w\" sizes=\"(max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n <p><span style=\"text-decoration: underline\"><em>ADDENDUM<\/em><\/span><\/p>\n <p>My thoughts or rules behind the design of Entity (<span style=\"color: #3366ff\">spoiler alert?<\/span>):<\/p>\n <p>1) You strive for independence &#8211; some may call it individuality as well.<\/p>\n <p>2) You can not go alone for long. It is dangerous not to have social contacts.<\/p>\n <p>3) A majority of people are not really interested in you. They wear a mask and won&#8217;t open up to you.<\/p>\n <p>4) If you become independent from that social pressure people will take their masks off and open up to you ( this feature wasn&#8217;t implemented &#8211; you could&#8217;ve turned masks into people without masks who&#8217;d provide you ).<\/p>\n <p>5) If you depend too much on a society that is not interested in you, you will become one of them, thus putting on a mask yourself.<\/p>\n <p>6) Memories can content your social needs. They can help you build up your independence ( this feature wasn&#8217;t implemented).<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/entity\/\" rel=\"tag\">Entity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-20\/\" rel=\"tag\">LD #20 - It's Dangerous to go Alone! Take This!<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 5th, 2011 7:08 am","title":"Entity: Post Mortem"}