{"author_name":"Wish I Was an Astronaut","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304439960,"likes":0,"metadata":{"p_key":"65752","p_author":"Wish I Was an Astronaut","p_authorkey":"4104","p_urlkey":"101548","p_title":"I guess postmortem sounds grim enough\u2026","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304439960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4104","us_name":"Wish I Was an Astronaut","us_username":"wish-i-was-an-astronaut","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>Well, my first ever LD ended almost a couple of days ago (excluding the LD where I had to unexpectedly pull out because I forgot I was going to Vietnam the second day).<\/p>\n <p>And how did it go?<\/p>\n <p>Well, it could have been better. I decided in advance that sleep deprivation was going to be a big no-no: I either finish in daytime, or I don&#8217;t bother. Making games is fun, but it shouldn&#8217;t be <em>too <\/em>unhealthy.<\/p>\n <p>There were also some dramatic unwelcome or unexpected\u00a0interruptions, such as calculus homework, having to spent 5 hours helping a friend out with a film project, and having to research and apply fo tours to universities.<\/p>\n <p>Overall, I could have done with more time.<\/p>\n <p>The lack of time shows in the way that everything I made on the first day (engine, many graphics, hell, even music) was extremely polished, but everything I made on the second day (story, sounds, enemies, final polish) was <strong>*profanity*.<\/strong><\/p>\n <p>Lesson learned for next time!<\/p>\n <p>One of the things I love about Ludum Dare is how inspiring the themes can be. This includes the themes that don&#8217;t get chosen. I plan to make a game with one of these themes soon.<\/p>","time":"May 3rd, 2011 11:26 am","title":"I guess postmortem sounds grim enough\u2026"}