{"author_name":"Knighty","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304438520,"likes":0,"metadata":{"p_key":"65755","p_author":"Knighty","p_authorkey":"3733","p_urlkey":"101551","p_title":"\u201cPostmortem\u201d? Is that what it\u2019s called?","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304438520","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3733","us_name":"Knighty","us_username":"knighty","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I wanted to base my gameplay on the theme, rather then come up be a game beforehand and shoehorn the theme into it. So I came up with different games for most of the themes from the final round of voting, and thankfully the winning theme was one I was happy with.<\/p>\n <p>The idea is that the main character is sort of weak and can not kill enemies, and you have a partner who covers the main characters weaknesses. The &#8220;Take this&#8221; thing made it seem like &#8220;this&#8221; should not be a person, so I made the partner be a robot. Once I decided that, coming up with the different abilities for each character was easy, I just had to ask myself &#8220;How&#8217;s a robot different from a human?&#8221;, and based the abilities on that.<\/p>\n <p>I think Stage 2 is the only level where it makes you actually feel the theme &#8220;It&#8217;s dangerous to go alone&#8221;, since it&#8217;s the only stage where you have to separate from your robot buddy for a short while. When Gem is alone, you have to avoid enemies rather than just shooting them from afar. I wish I made more levels like this, to further express the theme.<\/p>\n <p>Some things I&#8217;m unhappy with, would be the lack of levels and music. I knew I wouldn&#8217;t get any music done before the compo even started, but I love game music and it&#8217;s set&#8217;s the mood for the game, so I&#8217;m sad I couldn&#8217;t make anything. This was my first Ludum Dare and it was pretty lax. I didn&#8217;t work super-hard or get stressed at all, but because of that I think I didn&#8217;t get enough done as I wanted to.<\/p>\n <p>I&#8217;m pretty happy with the graphics, I made every sprite less than 16&#215;16 because I thought it would be faster and easier, but if I continue to make this game, I won&#8217;t set such a limit on myself.<\/p>\n <p>Overall I&#8217;m pretty happy with the result, just a few thing&#8217;s I could have done better. See the game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=preview&amp;uid=3733\">here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"May 3rd, 2011 11:02 am","title":"\u201cPostmortem\u201d? Is that what it\u2019s called?"}