{"author_name":"Arowx","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304408220,"likes":0,"metadata":{"p_key":"65766","p_author":"Arowx","p_authorkey":"680","p_urlkey":"101562","p_title":"A Postmortem \u2013 Jammed\u2026","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304408220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"680","us_name":"Arowx","us_username":"\/author\/arowx\/","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>A quick postmortem of my LD20 experience&#8230;<\/p>\n <p>Woke up read winning entry and then turned over to dream a game, got up a bit later with a fully formed game design buzzing in my head!<\/p>\n <p>First play with Unitys Terrain tools had an island rising from the sea, but made the first mistake of using Unity textures to paint the island and skybox!<\/p>\n <p>But a static view of an island with nice water and skybox does not make a game.  Dropped in the FPS controller and he presto running around on the island.  <\/p>\n <p>(2 hours)<\/p>\n <p>Oops the player can&#8217;t climb steep slopes, spend time trying to make the slopes shallower and test\/repeat&#8230;<\/p>\n <p>Some time later.. ! Change settings for max slope in controller!<\/p>\n <p>(1 hour)<\/p>\n <p>Towers: using default cubes and physics build a tower! Find a cool diamond material (oops!) and prefab it.<\/p>\n <p>Position towers&#8230;<\/p>\n <p>(3 hours)<\/p>\n <p>Build weapon and plinth in blender&#8230;. drop into Unity.<\/p>\n <p>(1.5 hours)<\/p>\n <p>Picking up and Throwing the weapon to destroy the towers&#8230;<\/p>\n <p>(4.5 hours)<\/p>\n <p>Boomerang weapon return after throw.<\/p>\n <p>(1.5 hours)<\/p>\n <p>Day one over&#8230;<\/p>\n <p>Day Two&#8230;<\/p>\n <p>Played around with the graphic effects to give the impression of fatigue and near collapse for player.<\/p>\n <p>Getting the towers to fight back fireballs were needed.<\/p>\n <p>Spent a good deal of time tweaking the basic gameplay and had a lull, this seams to be a recurring problem in LD&#8217;s by day two I&#8217;m tired and tend to make less progress.<\/p>\n <p>Got back too it and pulled together an intro scene and then released it as a Jam&#8230;<\/p>\n <p>I should have avoided using Unity textures and prefabs (palm trees) to make a true LD entry!<\/p>\n <p>Definitly should have done a warm up game\/project to get the feel of starting from scratch again!<\/p>\n <p>No Music\/Sfx &#8211; Need to work on music\/sfx creation from scratch!<br \/>\n No Player death\/health<br \/>\n No Win State<br \/>\n No Levels<br \/>\n No Variety<\/p>\n <p>Had great fun and I think <a href=\"http:\/\/www.arowx.com\/ld20\/WebPlayer.html\">&#8216;From the wreck of HMS Lightning&#8217; <\/a>is very atmospheric but lacking in depth!<\/p>","time":"May 3rd, 2011 2:37 am","title":"A Postmortem \u2013 Jammed\u2026"}