{"author_name":"7Soul","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304354700,"likes":1,"metadata":{"p_key":"65806","p_author":"7Soul","p_authorkey":"2958","p_urlkey":"101602","p_title":"Squid Squares Timelapse and Postmortem","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304354700","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2958","us_name":"7Soul","us_username":"7soul","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<div style=\"width: 330px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot0.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot0.png\" alt=\"\" width=\"320\" height=\"240\" \/><\/a><p class=\"wp-caption-text\">Made title screen on Flash cuz it was faster and looked better than Photoshop<\/p><\/div>\n <p style=\"text-align: center\"><strong><a href=\"http:\/\/www.youtube.com\/watch?v=VN6u_j9LziQ\">Timelapse<\/a><\/strong><\/p>\n <p style=\"text-align: center\"><strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-20\/?action=preview&amp;uid=2958\">Download and play it here!<\/a><br \/>\n <\/strong><\/p>\n <p>LD 20 was really fun. I used half the work hours than last time, so everything was more relaxing and I could work on some better graphics and other stuff.<br \/>\n If there&#8217;s something I learned from past LDs (aka LD 19) is that you should not spend too much time working on some engine that is not important to your game. Last time I spent hours and hours just to implement a simple shadow system, while the main focus of the game, a battle system, was postponed for the second day.<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/04\/27\/43313\/\">This time I set my goal<\/a> and by the first hours I already had a running engine and was ready to start making some graphics and levels.<\/p>\n <div style=\"width: 330px\" class=\"wp-caption alignright\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot2.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot2.png\" alt=\"\" width=\"320\" height=\"240\" \/><\/a><p class=\"wp-caption-text\">My friends helped with testing \/o\/<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>I don&#8217;t know where the idea to make a puzzle came from, I don&#8217;t usually make puzzles. Actually the last one I tryed to make was a big failure (days and days to make an engine that was buggy and unstable)<br \/>\n But I&#8217;ve probably learned something from that, and this time I worked on a simple system that was fun at the end. Also the built-in physics system from Construct helped a little when making the pieces fall ^^<\/p>\n <p>&nbsp;<\/p>\n <div style=\"width: 330px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot3.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/45257\/2958-shot3.png\" alt=\"\" width=\"320\" height=\"240\" \/><\/a><p class=\"wp-caption-text\">Level design was simple<\/p><\/div>\n <p><strong>What went wrong:<\/strong><br \/>\n This was the first time I used the built-in transitions on Construct. And I must say, they are buggy. Next time I create my own transitions<br \/>\n Music was also a big fail. Next time I look up for some free music on the webz<\/p>\n <p><strong>What went wright:<\/strong><br \/>\n My game is not a zelda clone \\o\/<br \/>\n Work was not overwhelming and I got to have some good resting time<\/p>\n <p><strong>What I&#8217;ve learned:<\/strong><br \/>\n Use some time to think about what you gonna do and stick to that. It&#8217;s not worth to start working on something right away just to find out your idea is too complicated.<br \/>\n Don&#8217;t waste time working on small things, the main game engine is what matters the most!<\/p>\n <div id=\"attachment_51981\" style=\"width: 610px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen09.png\"><img class=\"size-large wp-image-51981\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen09-550x299.png\" alt=\"\" width=\"600\" height=\"327\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen09-300x163.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen09-550x299.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/screen09.png 1600w\" sizes=\"(max-width: 600px) 100vw, 600px\" \/><\/a><p class=\"wp-caption-text\">Clean work screen on construct<\/p><\/div>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/7soul\/\" rel=\"tag\">7Soul<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"May 2nd, 2011 11:45 am","title":"Squid Squares Timelapse and Postmortem"}