Recap: Wizards of the Brew

Was too exhausted last night to post a recap of development.

Overall, I hit my “minimum” game design. I had some more elaborate ideas involving inebriation; but, alas, time took its toll.

My one regret is not allotting enough time to bug fixing. The game, as is, has a few moderately annoying bugs. Additionally, since I did no play testing, I didn’t discover that not having a “skip dialogue” button is essential when you have a lot of dialogue.

Regardless, amazing! I need to do this again! I’m hooked!

Tools:

FlashDevelop, SFXR, Chronolapse (time lapse coming soon), Sonar 5, Finale, Photoshop, Notepad++

 

Hope people enjoy the game!