Windows port complete

I’m happy now :-) Was expecting it to be a bit more difficult than it was, however I did need to optimise rendering to get it up to speed due to working in a VM – didn’t want to take the risk and release something suboptimal! Didn’t think I would get it done till later in the week, however I now know that I have a working setup on my Mac for doing Windows ports for the rest of the LDs to come!

Tomorrow: Playing all the awesome games people have made!

Comments

joekinley
02. May 2011 · 12:21 UTC
You got any tips on that? Because I also will have to port my game I did on Mac for Windows tonight. I’m using c++ and SDL. Any clues, hints, facts, setup, documentation or what not?