{"author_name":"Garrett Hoofman","cat":"LD #20 - It's Dangerous to go Alone! Take This!","comments":[],"epoch":1304314200,"likes":1,"metadata":{"p_key":"65843","p_author":"Garrett Hoofman","p_authorkey":"4043","p_urlkey":"101639","p_title":"Hammer Time","p_cat":"LD #20 - It's Dangerous to go Alone! Take This!","p_event":"LD20","p_time":"1304314200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"4043","us_name":"Garrett Hoofman","us_username":"gambitsunob","event_start":"1304035200","event_key":"6","event_name":"LD20"},"text":"<p>I managed to finish my game. This was a bit of a twist for me, instead of spending way too much time on the code, I spent way to much time on the art content.<\/p>\n <p>In order to do a 3D game, you pretty much have to have animations, unless you&#8217;re making a space game, or a racing game. So that meant that I needed to do animated models for my game. I haven&#8217;t done much of anything for modeling, animation, or texturing. This meant that the process of creating the art assets took a huge portion of my time. I think they turned out pretty nice though.<a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/05\/02\/hammer-time-2\/two-3\/\" rel=\"attachment wp-att-51604\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/two-550x309.jpg\" alt=\"\" width=\"550\" height=\"309\" class=\"alignnone size-large wp-image-51604\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/two-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/05\/two-550x309.jpg 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>You can see the video of them here : <a href=\"http:\/\/vimeo.com\/23143112\">http:\/\/vimeo.com\/23143112<\/a><\/p>\n <p>And the finished game can be seen here : <a href=\"http:\/\/vimeo.com\/23141263\">http:\/\/vimeo.com\/23141263<\/a><\/p>","time":"May 2nd, 2011 12:30 am","title":"Hammer Time"}